Solitaire Game Review

Every few months I seem to be reviewing a program from Randy Rasa. I Have been reviewing programs from him since I started CTM back in 1992, and it looks like I will keep doing it. He was also instrumental in my getting started on the Internet. It was something he said about creating web pages, and his offer for me to copy his to get ideas about their creation. I took him up on his offer and the rest is history. We have been on the Internet for almost a year now. I know I have mentioned this before but when you are appreciative you mention it again and again.

Randy is, as I state on my web page, The original Card Shark. He does one thing, creates card games, and he is very good at it. He is to card games what Bill Gates is to Windows. He will take an original idea, or one suggested by someone, and create a game that is well done, enjoyable, and very addictive.

Chinese Solitaire was suggested to him by James Jonte who was taught the game by an Oriental girl. James also provided the rules of the game to Randy. He then took all this and created a game that is a cross between Klondike (traditional solitaire), and Scorpion (a game where you can move whole columns of cards at one time) with an oriental flair. The results are a game that, according to James Jone, is winnable about 33% of the time.

You can run the setup program to install Chinese Solitaire or, in the case of Windows 95 users who like those long names, just create a directory for it and unzip the files into it. Create an icon and you are ready to play.

When you start the game 49 cards are dealt in a tableau of 7×7. The three remaining cards are your stockpile. The object of the game, as in Klondike, is to create four foundation suites starting with Ace and ending with King. When you have an Ace showing you place it in one of the four places at the top of the screen. The basic rule of red on black, or black on red apply. If you have a red eight you can place a black 7 on it, then a red six, etc. In Chinese Solitaire you can move columns of cards to place over another card. This is the Scorpion twist of the game. The cards in the column do not have to be in sequence. The only thing is the card you are moving must go where you want it. For example you have a red eight open in one column. In another column you may have, color not important, a 2, 8, K, red 10, Q, A, 6, 4, black 7, black J, 3, and 5. You can go in this column and move all the cards up to the black 7 over to the open red eight. This will leave several cards in the column you moved from. You can now take the red 10 from above and move it, and all cards below it, to the black J above. You continue to play is this fashion until all your moves are exhausted. Then you play your three cards in your stockpile.